Okay, picture this. you get a definitive physics engine, something like Euphoria mixed with the Havok physics engine, for the majority of the world, physics enabled clutter and stuff, people, enemies etc.
Then you have a basic character model, something for people to skin and animate in any way they see fit, not to mention that the model is rescalable for the devs so you can be as big as a tank like the hulk if you choose his skin. you want Batman? done. you want Indiana Jones? easy as pie. you want some random werewolf chick? sure! But anyway my point is that you have a base avatar that game developers can animate and pose in their owns ways.
Then you have a way to add any animations and character voices you want to the character. you could make him breath fire, Roll everywhere like a soccer ball or shoot lazers out of his toes for all you want. and devs could even change the character's vulnerability to such things as flames or bullets or other things along with their total health.
You have your own team of Devs to make a world. whatever you want. graveyard, bustling city, desert, forest realm, whatever is needed for the game. plus weapons and the like. Vehicles too.
populate the world with enemies, characters, whatever you need to populate the world.
so anyway, once you get over all this, the point of all I'm saying is this. What if everything I just said was modular? I mean in a huge scale. it would have an easy-to-use interface for the consumer and you could do anything. example: put in Zombies, and human weapons and stuff, in liberty city, with a hover tank and a crazy werewolf guy? you'd get one hell of a customizable experience.
you could do anything. Mix and Match anything you wanted. ever wanted to go on a super-powered rampage ala InFamous within an alien space-station? easily done, just choose your character powers/animations and put it on, say, a Batman skin and start tearing it up above a planet, blasting lightning at alien buggers. or perhaps you wanted to go hulk on some of those little bugger aliens from crysis? easy, just load up say, the Hulk's skin and Powers from the selection screen, then choose a tropical island and add in those Aliens. wanna mix it up? maybe chuck some zombies to squish under your hulky feet. or even just make a completely realistic world with no paranormal stuff, and when you get bored just chuck in some werewolves Seriously, I want anyone who reads this journal to just sit back and think for a moment about what you could do.
It's pretty easy to see why I'd love some big games company to pick this up and treat it with such care that the potential of this idea was fully realised. the best part is that developer studios could just release patches later on or even release totally new playgrounds and other pieces via PSN and Xbox live.
Now I know a lot of what is there has a LOT of fundamental flaws, like keeping up-to-date with new things and stuff. but I think that theorhetically it should all just click together like puzzle pieces. all you have to do with weapons for example, is to make a bunch of weapon types like ballistic, plasma, force, laser and stuff, so the devs making the characters could just set values for each weapon type to do that amount of damage against you or enemies.
well, either way, I'd love to see this idea visualised on some way in the future.
I'd love to have people comment with their opinions with suggestions, just take into account that I'm no developer, so someone else'd have to work out all the technical stuff and tiny details lol.
so yeah, comment and peace out!
C.C
Devious Comments
If any producer allowed this to be made it could shoot the video game industrie in the footsie
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plus only one company, like EA, would have the rights to the entire concept, so every developing studio owned by EA would have the rights to develop games around this engine.
Besides, other developers are always thinking up unique ideas, so if anything this would push them to think ahead of the curve. and I wasn't saying that all the games and characters I used as examples would be made in this trend. they were just that, examples. There's a little thing called Intellectual Property rights that needs to be taken into account as well, so you can't just replicate another game almost exactly on this engine, since that idea has a little thing called THE LAW to deal with. Although if this idea was on a smaller scale, with say, only one dev studios creating stuff for the base game engine, to be bought online or in cases on shelves for varying amounts of money, it could work. That one studio would be getting the revenue alone(minus whoever's share i.e EA or THQ), thus continuing their funding to make new things for the game, then the games industry would carry on as normal, since it's not the only game in the world. think of it as a super mod friendly console game.
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Remember, One must forgoe the self to attain total spiritual creamyness, and evade the chewy chunks of degredation
I'd like to see it
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mwahaha! I'm here to steal your babies!!!
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Remember, One must forgoe the self to attain total spiritual creamyness, and evade the chewy chunks of degredation
--
Si vis pacem, para bellum
check out my short film tis awesome [link]
Hey guys plz make an account here just for me [link]
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Remember, One must forgoe the self to attain total spiritual creamyness, and evade the chewy chunks of degredation
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"Friedrich Nietzsche once said...Gaze long into the abyss, and the abyss will also gaze into you."
And the user would need programming skills.
Like, game programmer level.... IE they'd just have an engine and a basic model.
It's a nice idea, but it's pretty much the heaven of games, it's just not possible.
Also think of all the computing power you'd need 0.o
But you have one thing that's easy in that, you can make any character say anything, it's not that hard to attach an audio file to a character and make them say different things at different times.
I mean in comparison to all the impossible stuff you want
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-Max
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-Max
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